Tracked since Jul 22, 2026 · Last streamed Sep 2, 2026
| Date | Game | Title | Peak | Avg | Duration |
|---|---|---|---|---|---|
| Sep 2, 2026 | Software and Game Development | Vibe Coding Games -- Postal Fail (Box Racing game for Unity) | 2 | 2 | 3h 21m |
| Sep 1, 2026 | Star Trek Online | Star Trek Online -- Beating all Episodes | 1 | 1 | 3h 45m |
| Aug 24, 2026 | Star Trek Online | Star Trek Online -- Aiming for Level 65+ | 3 | 3 | 9h 52m |
| Aug 23, 2026 | Star Trek Online | Star Trek Online -- Aiming for Level 70 | 3 | 3 | 13h 53m |
| Aug 23, 2026 | Star Trek Online | Star Trek Online -- Aiming for Level 60 | 1 | 1 | 7h 28m |
| Aug 21, 2026 | Star Trek Online | Star Trek Online -- Aiming for Level 50 | 1 | 1 | 2h 8m |
| Aug 20, 2026 | Cities: Skylines | City Skylines -- Train Stations only - Crowd Control | 2 | 2 | 13h 27m |
| Aug 15, 2026 | Software and Game Development | Ollama, using AI to take over the world, Agent build from nothing, CPU only (2B | 2 | 2 | 4h 19m |