Tracked since Apr 8, 2026 · Last streamed Sep 5, 2026
| Date | Game | Title | Peak | Avg | Duration |
|---|---|---|---|---|---|
| Sep 5, 2026 | Software and Game Development | Fist of the Forgotten Dev #1030: End game battle + secret lore stuff. Godot eng | 48 | 36 | 4h 56m |
| Sep 4, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 694: Tab Close Thursday + Quake Rooftop Jam. | 49 | 34 | 6h 42m |
| Sep 3, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 693: Clock tower texturing - Quake Rooftop Jam. | 87 | 44 | 7h 24m |
| Sep 2, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 692: TODO Tuesday - Business cards and stuff + Quake | 54 | 41 | 6h 25m |
| Aug 25, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 687: Mapping & Marketing Monday. Continuing Quake R | 49 | 31 | 186h 3m |
| Aug 23, 2026 | BioShock Infinite | What's in my bio may shock you for eternity. | 35 | 29 | 5h 38m |
| Aug 21, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 686: Anybody remember the Cyrix 6x86? Also, Tab Clo | 100 | 39 | 6h 44m |
| Aug 20, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 685: Continuing to jam the rooftops! Trenchbroom. | 48 | 36 | 6h 34m |
| Aug 19, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 684: Quake Rooftop Jam + playtest build. Trenchbroo | 62 | 39 | 6h 30m |
| Aug 17, 2026 | Software and Game Development | KOOK: Retro FPS GameDev day 683: Mapping & Marketing Monday - Quake Rooftop Jam | 45 | 38 | 6h 33m |