Tracked since Aug 25, 2026 · Last streamed Nov 1, 2026
| Date | Game | Title | Peak | Avg | Duration |
|---|---|---|---|---|---|
| Nov 1, 2026 | Software and Game Development | Vulkan and C++ Game Development - Adding Gameplay - Bullets Part 1 | 14 | 9 | 3h 16m |
| Oct 26, 2026 | Software and Game Development | Vulkan and C++ Game Development - Going from Github to Codeberg | 18 | 9 | 2h 26m |
| Oct 22, 2026 | Software and Game Development | Vulkan and C++ Game Development - Fixing the Linux Build | 7 | 4 | 2h 18m |
| Oct 20, 2026 | Software and Game Development | Vulkan and C++ Game Development - Deleting and Refactoring Code - Part 2 | 7 | 4 | 2h 17m |
| Oct 19, 2026 | Software and Game Development | Vulkan and C++ Game Development - Deleting and Refactoring Code | 7 | 5 | 3h 56m |
| Oct 16, 2026 | Software and Game Development | Vulkan and C++ Game Development - No AI - Fixing Architectural Issues | 9 | 4 | 3h 22m |
| Oct 14, 2026 | Software and Game Development | Vulkan and C++ Game Development - No AI - Adding a Threaded Array Container - Pa | 9 | 6 | 3h 34m |
| Oct 11, 2026 | Software and Game Development | Vulkan and C++ Game Development - No AI - Adding a Threaded Array Container - Pa | 13 | 9 | 2h 14m |
| Oct 9, 2026 | Software and Game Development | Vulkan and C++ Game Development - Adding a Threaded Array Container | 9 | 5 | 4h 24m |
| Oct 8, 2026 | Software and Game Development | Vulkan and C++ Game Development - Threading Memory Allocators | 10 | 7 | 4h 15m |